You're a rescue caver. Get in, get whoever needs to be rescued, get out.

Tonight shouldn't have been anything unusual. Sure, the drill broke midway, but the rock's soft enough for you to dig straight to the trapped caver without much fuss.

Well, supposedly, but then you hear a digging noise, and it isn't coming from you.

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Content Warning: Death (brief mention)

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Credits:

Story, Art, Programming, Design, and Sound by 8Steps2DLeft.

Geist Pixel Font by Vercel, Andrés Briganti, Evil Rabbit, and Guillermo Rauch.

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Player Notes:

No idea why, but the dialogue in the actual game can only progress if you click a very specific part of the screen (give-or-take where the text shows up, at the same column as the drill). There was a valiant attempt to fix it, but I almost broke the whole dialogue system less than an hour before the original due date in the process. Sorry.

20 seems to be the ideal volume for headphones, at least when I tested it.

Published 18 days ago
StatusReleased
PlatformsHTML5
Release date 18 days ago
AuthorSteps
GenrePuzzle
Made withUnity
Tags2D, Creepy, Multiple Endings, Short, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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(1 edit)

Also just realized that I didn't list the controls before the deadline (sorry), so in case I don't manage to add them to the actual description:


WASD - Move

Arrow Keys - Dig


I just realized that thanks to an ill-handled static variable the sprites don't revert between runs. If you're bothered by the wrong sprite showing up please just refresh the game. Sorry!